![]() Alto, a young boy with the snowboarding skills of a god, has his llamas break out of their pen while he's watching them. ![]() ![]() The premise of the game is basic, as is the case with pretty much any endless runner. Alto's Adventure makes it seem really obvious. So far, it's the most satisfying endless runner I've played.Ĭhanging weather in a mobile game is something of an extreme premium. Sometimes they succeed because they've got licensed characters we recognize ( Laura Croft Run).Īlto's Adventure succeeds because it creates a simple yet immersive visual experience, couples it with inviting sounds and gameplay, and then avoids pushing in-app purchases that would ruin the experience. ![]() Sometimes they succeed because visually the game is interesting and very polished ( Temple Run 2). Because the gameplay for the endless runner on mobile is so basic, the only way for these games to differentiate themselves from the competition is through the visual aesthetic or general world of the game. Your basic types are "board game surrogates," "single tap adventures," and "games that play better with a controller."Įndless runners fall into that second category, and there are quite a lot of them. ![]() The multi-touch screen has enabled far more convenience than probably anyone could have imagined when it was being developed, but its input limitations where games are concerned have also limited the types of games that are readily playable on smartphones. But when you're playing a game with your fingers covering part of the screen? Or when you're playing a game and have no tactile sense of when you issue a command? Yes, "it's infinitely reconfigurable!" Super. Mobile games are hard to get right, especially on a smartphone where the control scheme is limited. ![]()
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